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Not a big fan of this - it just doesn’t involve pipelining. The only thing there is to do is fill holes without losing moves.
Cute one - simple, but a good introduction to a theme.
Minus one pipe, the solution to this one is very intuitive. Not a bad level.
Really nice level. Was struggling to see at first how to even reach the end, but the solution is very elegant. Well done.
Wow, that cut is insane. It looks so easy in retrospect, but somehow I didn’t see it for such a long time. Seriously interesting though, and makes so much sense. Nice level.
Cute solution by FlashBack. I have no idea what the intended one was, but I kinda like this solution, even if it does mean the level is totally broken. Some fun optimizations to find here.
Not a particularly great level. I just don't feel like there's too much of value in this one. The solution isn't all that interesting, and the rest of the level is just distraction.
Wow, this one feels like it's going to be quite tough to optimize. Still 16 off at the moment, but it feels quite tight. Neat level! Edit: got it now. That solution feels surprisingly easy. I avoided any 2-offs and went straight from 10-off to the solution. Not sure how I didn't see that in my first few attempts.
Very cool level. Got 2-off on my first attempt, and found the cut afterward. The cut involved a theme I'd seen in a level relatively recently, which I think helped me find it more easily. I think I need to look for that idea more often, because it's not always obvious to me that it saves moves.
Cute level. Nothing particularly special, but it's alright. The art is not bad.
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