Not particularly confuzzling as there are many sections of the level that cannot be accessed at all or lead nowhere useful. Once you figure out which sections are just scary-looking walls, the puzzle content of this level is quite minimal.
Doug31 has a lot of levels like this under his “full square” series and they’re exactly similar in the start and endpoints as well as general level construction. Makes me wonder which came first.
I saw this because of comments and decided to give it a try, though I sometimes need a break from LHLs. I managed to 422 it, quite fast, But was kind of stuck there, then. And desperate. From this desperation I gave it another try, though I thought it was stupid. And: here we goo! :)
I think it's a good level, the best thing about it for me here was that solution TRULY surprised me. Would NEVER expect it needs to be done in such manner.
For me 2 negative points:
- It's visually scarry
- The route is more or less forced
One positive point:
- It's possible to be fast on the winning route, by just watching a few steps ahead what it needs to do to progress.
So, average for me, 3 stars.
Much more enjoyable than anticipated. The level thwarts your expectations somewhat and makes it difficult to reverse engineer the solution. There are several incorrect paths that I fell for as well.