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Reading yokosooo's comment, I got the guts to try it, again, as well. It didn't go very fast, but I managed to come closer, slowly. And it really wasn't as bad as I had it in my memory. Thanks, Yokosooo! :)
this level kind of scared me so I hesitated to try it for long time. today it was recommended to me again, and actually, to me, luckily, the way to push the block to the hole is easier than I first expected.
Great level. By rebeating it today and comparing that to my old solution from ~16 year ago, I found out that there are two completely different solutions.
Didn't take too long to see. I'm once again impressed that a design paradigm that looks like this gives a pretty good path.
First try years later...honestly, this level isn't very good imo
Woooow, what a great level this has always been. Sooo many combinations, possible! I was 10 off, for quite some time, before I finally managed to find the 323. I hope the record that held for 16 years, will hold on, cause I don't see any faster path. :))
That was really fun to revisit after so many years. \o
For me, this is the best PP1 level EVER made. It's an absolute masterpiece that has everything: incredibly clever shortcuts, dozens of tricks (and all of them different), a challenging difficulty that still never becomes frustrating, excellent use of space, and a correct implementation of backtracking (it's not simply coming back after unlocking the side of a T lock, which is the weak point of other excellent levels like "Forgive Me"; here you'll be expected to be extra careful about which blocks to push or not to push to avoid getting stuck). All in all, I think this is the peak of PP1 levelmaking, and it saddens me a bit the fact that most likely there will never be another release with this level of quality and creativity.