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Some cool planning involved
a year ago
? or !
that's a good one to me too agree with Neonesque that the aesthetics compensated
Interesting level! I could excuse the extra unused space for the aesthetic, but the asymmetry irks me slightly. Otherwise, it's decent!
path is fine and the level looks nice but there's a lot of unusable space.
a year ago
P-4
I saw that you want some feedback? So here's mine: - Not too difficult to see what blocks are needed for the holes. If your aim is make a challenging/difficult level, then you might introduce more block/path choices? - It seemed that the 2 step you missed could be a commonly seen technique. If you need to solve more complicated levels, you need to know it :)
a year ago
P-3
Ordering is the key... :D
a year ago
P-4
Very forced. Ends up feeling bland though it isn't bad either.
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