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a year ago
Mario
Manti's comment encourraged me to try this again (was 4 off). As it turns out, reading all the comments I see it was unlike with what was happening to some other people, here, namely: I wasn't losing steps in the end, on the contrary ... I was loosing them very early on. LOL When I was trying this for the first time, I also encountered a level, that Manti have made and I believe it was born because of THIS level (to train the ending). All in all I'm happy to have cleared this level. I like it, thouhg it's quite a long one. But having made some ''picture-like'' levels myself, I know how it is. You can't just make it shorter (if you want to keep the picture). Integrating path like it's done here, is far from easy. So, five stars, from me.
a year ago
Lakitus
Sorry, but for me personally, those heavy loaded visuals are killers.
This was so difficult when I solved it years and years ago. This time through I understand pipeline things so much better and the cuts that made me so frustrated back in the day came easy this time.
Could hear the mario theme in my head!
Was more of a 1-up for me...it took one shot, but I can see where you could go wrong here. Great aesthetic too.
Those levels tend to turn into surprisingly counterintuitive paths. Pretty cool.
a year ago
Octorok
needed much thinking to see how to reach the goal
Wow! Such great 2- and 4-off options and the answer was quite difficult for me to see relative to how few possibilities it felt like there was.
a year ago
Ripped
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