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I can now wear the hat, at long last. This is probably one of the best levels in the game, just for how much difficulty is packed into such a tiny amount of steps. It’s ridiculous how many close routes there are, but only one that gets you there.
Fortunately took very few tries for me - ****************************************************************************************************************************************************** Very well-constructed level though, I feel like I need to go back and find more 2-offs to properly appreciate it.
Incredibly well-constructed level. So few steps and such a small space, but really quite difficult to figure out.
I’m not sure if I got lucky or if I’m not bad at these levels, but it didn’t take me very long to spot the correct path here. It’s decently well-hidden, but at the same time nothing else seemed like it would be as good.
Took a long time to solve for me - the correct path is really well-hidden here.
Great level. There’s a lot of really close paths hidden in such a small area, with plenty of subtle variations.
Very nice level. After finding an initial 101 along what I assume was the intended route, I saw the right idea for the 99, it just took me a bit of iteration to actually make the path optimal. Fun ideas here!
Nice level - it felt to me like the optimal solution was pretty much the only way to reach the end, but it’s still nicely constructed, and wasn’t immediately easy to see.
Accurate title.
As Patashu said, this level just confirms that Reach is a human annealer. Incredibly tight level, very very fun to solve.
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