I love duke PP1 levels. Always a nice trap or a hard to spot lock or a lot of ways to overthink a solution.
Particularly a fan of how some of the upper corner sections are designed here.
What a level! Seems kind of forced but it was still very difficult for me to get rid of the last 4 moves. After several tries came to 2 off and then 2 tries more brought me to the exit on spot (144).
Finally got it - this one was tough! Splendid solution. It was hard to keep track of what I had already tried, but in the end this path does make a lot of sense. I really enjoyed playing this level :) There are some very interesting ways to be 2 off as well.