I can't even fathom what the touch here would look like without the break. As Reach mentions, it could probably be indescribably evil. As is, it's a fun exercise in spotting unintended alternatives, and the optimization is manageable yet enjoyable. Broken, but still good.
A very tough level for new players, but I think itโs very easy to disqualify one of the exits once you have more experience. I do think the correct solution was cool to optimize though.