Didn’t actually find this that infuriating - maybe I’m getting better at hole levels, or maybe I just meshed well with this one, but the solution felt pretty intuitive.
There’s a few different ways to do the end of this one, but a few of them feel incredibly smooth to execute and lead to a really satisfying solution. Nice level!
Edit, after a year and a half: this one feels pretty fundamental to me, but I enjoy the solution and had fun working through the level. Formerly 4.5 stars.
I think I’m just not too much of a fan of dungeon levels, but this one wasn’t too bad. Not too long-winded and contained a bit of neat optimization in a few places. While the number of options is large, the number of reasonable-feeling options is much less so.