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✍️ Review Chronicles

Reviews and feedback shared by Deathranger999 with the puzzle community

Surprisingly tricky. For some reason I spent ages never considering that ***************************************** Once I thought of that the touch was pretty immediate, and the solution came soon after. You definitely have a knack of making levels with solutions that run counter to what my intuition tells me. :)
Wiggly and a bit unforgiving, but not all that tricky to find a way through. Not unlike its namesake I suppose. :) Fun level, a nice moderate difficulty as compared to some of your other recent offerings.
Cute idea, the movement here is nice. I found the last two rather tricky - there was only one thing I could really change about my route, and changing it did cut the last two, but I really don't understand why it worked. Still a neat solution.
Neat level - while I initially thought that ******************************************, once I actually started playing around with the level it became pretty quickly clear that it would not be very fast to do that. I wish it was ******************************************, but the solve was still enjoyable. :)
Delightful solve! Found it quite tricky to see a way through, even though my intuition of the general idea was right from the beginning. The details were really enjoyable to work out though! Lots of fun.
Fun solution. I'm a little surprised it's so hard, since ***********************************************************, but I think I can see how *********************************** I do like the path though!
Cute idea - feels a little obvious ************************************************************, but still a cute 2-off. :)
Was way off on my first attempt. Figured I was just dropping a bunch of moves, but also ******************************************************************************************************************** Very fun!
Cute level. For a while I was working under the false assumption that ***********************************************, but once I considered that that could be possible, the solve was pretty quick. Nice little knot here. :)
This doesn’t feel like the most thoughtfully designed level, but the optimal path is at least pretty interesting, and has some fun pipelining techniques.