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Cute level. Not very hard to touch, but there’s some nice ideas involved in optimizing.
Very cute solve. My first attempt was 4-off, but *********************************************************************************** I do feel like this one could’ve had some more compelling alternate options, but it’s pretty nice as is.
Very cute idea - would’ve been just a tad nicer if the obvious false path was 2-off rather than 4, but it’s still nice, and helps instruct to look for what might not be immediately obvious.
Nice idea - simple, but the kind of thing that’s helpful to look at first before starting to move.
Not a bad pathfinding level - it looks like there’s one cute 2-off available, but I sort of wish there were more false paths.
Cute one - I saw approximately the right idea from the beginning, but the details were left to discover as I tried a few different variants. Nothing too crazy or special here, just a matter of identifying the right blocks and holes.
Really cool solution - I thoroughly enjoyed the process of optimizing this. These Catacombs levels are often tough for me, but this one felt just right, and the final trick to cut the last 8 was very pretty.
Nice level. One of the rare few where the optimization itself actually feels very fun to figure out, because the path you end up at is smooth and enjoyable to execute. Neat idea.
Very cute level. Like Tilu I also found both 2-offs, but the solution is pretty nice.
I was 2-off for a while, missing the simplest of optimizations. It's cute, but it's nothing particularly special IMO. Edit: *************************************************************************************************************************************
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