logo
Very cool level. Another one that was hard for me to figure out in the first place. This one has a little more optimization than the other one. At least, more spots to lose moves. I found a 2-off first, but after finding the optimal path I’m not even sure where my 2-off was. I can see where some would come from though.
Cute level. Nice optimal path. I wouldn’t call it fantastic, but it was enjoyable to figure out. Seems like there’s only really one place where one could conceivably lose moves, though.
I personally don’t think levels like this are very valuable to have. This doesn’t really add anything interesting to the game.
The solution was fun to find here, but it ignores a lot of the level. Wish the space that’s currently wasted was better utilized in the solution.
Pretty fun level. With a little careful inspection you can spot all of the ideas that you need to before starting, but there’s some nice preparatory moves in here. It doesn’t feel quite as “pipeline-y” as some levels, but it’s still a good one.
Very interesting. I found maybe half a dozen similar routes that were all 6-off, before finally getting the right solution. Nice level. I was overcomplicating a lot of things.
Wow, very neat level. Took me a really long time to even reach the end. Doesn’t really need any optimization, though I think there are a couple places to lose moves. Really awesome idea though.
11 months ago
Hole
It’s an alright level. The path takes a little bit to see, but is not very difficult to find. No real tricks or anything, it’s basically just finding the only way through the level. Also not the biggest fan of the aesthetic; it looks like it wants to be symmetrical, but isn’t.
Nice level. Was stuck far off (12 or so) for a while. Came back today with a fresh perspective and managed to get it pretty quickly. The solution feels very efficient though. Fun to execute. :)
Fun level. Another one that’s not too hard to work out, but has an enjoyable and logical solution.
Previous
45 of 188
Next