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Neat level. My first try was way far off, but bit by bit I managed to understand the structure of the level. Encountered a nice 2-off along the way, but fortunately it did not last very long.
Nice one. I was encountering a 2-off by doing an unnecessary amount of work, but when I realized that what had to be done was simpler, the solution came pretty quickly.
I find the level to be a bit messy. There's a lot going on, and most of it doesn't really add to the challenge of the level, it just makes it more confusing. The final path is fine, but nothing special.
Cute trick, but once you see it in one level it's very easy to look for. Fine execution, but nothing special.
Relatively simple, but not very much pleasure here. There's very few choices to actually make here, so what the final path is allowed to be is pretty constrained.
Polaris hole-filling levels always drive fear into my heart, but this one wasn't too bad. After finding what was likely the "intended" 57, I saw the idea needed for the 55 pretty quickly, and was able to execute after a few more failed tries.
Cool level. The solution flows quite nicely, and it takes a little bit of work to understand the manipulations needed to reach it.
Some cute little optimizations here and there in this one. Toward the end I had forgotten the optimal step count and was getting nervous with each move that I might see red, but fortunately I didn’t miss anything. I agree with hi19hi19’s comment - the symmetry is really well executed in this one, and I love how you can interact with these structures from both directions.
Very cool level. Not difficult, but the solution is elegant and pleasing.
Wow, this one felt surprisingly different from a lot of other annealer levels I’ve tried. Took a while to unwind, but the optimal path came immediately when I did.
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