Not the most interesting level, in my opinion. The right path is pretty clear from inspection, and there’s a lot of the parts of the level that don’t seem to serve any purpose, or are just there to confuse the player by their presence.
For some reason this took me a while to see. I was trying to hard to use other parts of the level. This is not a particularly good level though. I don't really see what it has to do with pipelining, it's mostly just a matter of figuring out the correct places for things to go and not losing moves along the way.
Just an awful idea for a level. There's no real enjoyment to this. I was able to look at it and guess what path to take, which ended up being correct, but realistically I had no way of knowing that it would turn out well. D-, see me after class.
Alright, you got me. I fell for the trap because I didn't try to look ahead and see what the very end of the level was like. There's some nice stuff in this one.
Really funky. Another example of taking a break for a day, coming back, and solving the level immediately. Not even sure what I was trying before. Some cool movement on this one.