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11 months ago
oec
Pretty nice level. Very logical, and some of it a little forced, but the cut from 60 to 58 is nice.
This is a nice level. I sometimes enjoy small ones like this that are rather dense and have a nice path in them. I also like that reaching the exit here is almost equivalent to solving the level, since there’s not too much room to mess up.
Very cool level, the 48 is pretty slick. I like the concept and trick that are used here.
Very nice level. Feels really intuitive once you finish, though not necessarily easy to spot on a first look. Quite fun to play.
Got caught in the same trap that Roskoe did, and was also indeed misguided by his he other two false paths in the level. Decent one, but feels a little messy.
This is a pretty nice level. I do sorta wish it was symmetrical and that the solution worked on both sides, for aesthetic purposes, but it’s still enjoyable regardless.
Relatively uninteresting level. The warning description isn't that interesting either, if you're just planning to steal a bunch of other levels and compile them into one.
Crazy level, definitely close to the hardest in the campaign. The path makes so much sense, but seeing it is incredibly difficult. Edit: a month or so later, just re-figured this one out. Still a brilliant level and solution.
Very nice level. This is an interesting series. This one wasn't too bad to figure out, but it has a nice solution.
I like it a little bit, but not too much. There's some unutilized space here, but there were a couple neat spots. Mixed feelings, just kinda average I suppose. Probably could've been a better level.
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