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Cute little trick, but that's about it. This isn't very compelling as levels go.
Agree with David - this is a very nice spinner level and incredibly satisfying to solve. It's nothing novel or special, but it's certainly very enjoyable to work out.
This felt like it took me unusually long...even just to touch, I couldn't see a way for the first 5 minutes or so. Once I did I was quite far off, but very slowly realized where my path was inefficient, until eventually I found the solution. Fortunately I managed to avoid any 2-offs, and went straight from 4 to optimal. Very interesting level.
It turns out that the 2-off I had on this one was one incredibly simple observation away from being the correct solution. Definitely a few 2-offs to find on this, but it's a very nice level. I find yours are always themed very well, and rarely have boring solutions. ******************************************************************************************
Not the coolest structure I've seen, but still pretty cool nonetheless.
Actually a really fascinating concept. Non-trivial to solve, it took me a little bit to even see how to reach the end. Very neat structure though.
I solved this a few weeks ago, but wanted to leave a review on it. This is a very beautiful level. The theming is nice to begin with, but my favorite part is the way the final path ************************************************************************************************************************* Very very satisfying, great level!
I played this about a year ago and ended up 6 off. I came back to it now and finished it in one go. Clearly I've gotten a little bit better in the meantime. Nice level though, classic Neonesque with fun block manipulation. :)
I came back to this to leave a review after solving a few days ago. Upon inspecting my solution I felt it didn't make much sense, that there was a lot of movement that looks like it should lose moves. After looking at it a bit more closely, though, many of the movements make a lot of sense - as with many pipelining levels, the solution is not easy to find, but makes so much sense once you actually see it.
Some good optimization in this one - I found a route that was 2-off, and gave up for the day. Coming back to it today and inspecting my route a little closer, I found a spot that might save moves, and successfully saved them. Fun to work through.
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