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Deathranger999's Pathology Reviews Written

Edit after some time: cute level! Formerly 4 stars, which probably feels accurate. It does feel pretty forced. Still fun to play though. :)
Very neat concept, and well-executed. Great level. Edit: after getting the actual solve on this, I still kinda agree with what I said before. This is very well executed, and yet still fails hilariously. A perfect combination IMO. :)
The solution here is pretty forced, but there's some decently fun movement.
Wow, what a fascinating solution! Super cool build, I really like this one.
Wow, that’s actually a really crazy solution. I don’t quite get how this one is only HS. Stuck for quite a while on 101, and then for another long while on 97. Fascinating solution though, really cool level.
Definitely one of the tightest of this style of level out there. Really impressive construction, there's a lot that has to go into even touching on this, but then the solve (especially cutting the last 12) is no joke either. After having played so many levels in this style, the movement simultaneously feels impressive, but also a little bit similar to many of the others. That being said, this one was still an absolute beast to take down, really fun to puzzle out, and hugely satisfying to be done with.
Cute PP1; I found that *********************************************************************************************************************************************************
Agreed with Reach; I have no idea why that's faster. Very cool puzzle. Edit: coming back to this level after a year. Still a really cool solution, it flows quite smoothly and makes more sense to me now than it did then.
Not sure why this took me so long to see; just had a bit of blindness around one particular spot that was making me do some moves I didn't need to. Neat exercise in proper ordering, though there is a particular 244 here that I kinda wish was the optimal solution.
Oof, this one took me much longer than it should've. Pretty neat solution though, it makes a lot of sense once you see it. There's lots of really close options, though. Edit: just looked through some of my saved paths, turns out one of them was literally the solution except I just decided to waste 2 moves at the beginning. Ah well.
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