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Not a bad pathfinding level. There was one small thing I got caught on. But there’s also not too much going on here. While it isn’t necessarily forced, a lot of what you need to do feels readily apparent. So just a decent level IMO.
Nothing very special going on here. Pretty normal block choice optimization, and much of the level is completely unused.
Not a very interesting level. Feels very unrefined, and there’s no real interesting trick you have to use to beat it, it’s just a matter of figuring out how to ignore all the numerous extraneous parts.
Nice level - not too difficult at all, but has some a good flow to it and a couple places to be wary of losing steps.
Was surprisingly difficult for me to even see a way to the end. Eventually found the 4-off, and the solution wasn’t too bad from there. Very nice puzzle though, I like this one.
It’s a little cute, and there’s one nice 2-off, but I wish the other goals were a little more achievable, or had nice 2-offs.
It’s an OK level. A little busy for my tastes, lots of distractions. The 2-off is cute. Also two similar but slightly different solutions.
This one is not bad. It's very intimidating at first, but very manageable once you break it down a bit. I got a little lucky and managed to see all of the relevant tricks on my first go through. Was very scared toward the end that I may not have gotten everything, and felt relieved once I did. Pretty nice level though.
I did like the one necessary optimization in this level, but it feels like you could've made a much better level around that optimization. As is this felt rather messy and unnecessarily long, with a bunch of distracting and unused sections.
Pretty tedious and feels a little broken. Really only one or two spots that involve some optimization. Not very special.
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